Deck Builder
Build exactly 40 cards. Tune the balance between troops, ammunition, tactics, and Battlefields.
A browser strategy card game of infantry, armor, artillery, and impossible machines. Build a 40-card force, match Characters with compatible Ammo, reshape the battlefield, and wear down the enemy war effort.
Start a game with your selected deck and send the six-character code to another player.
Last Reserve is set in a fictional interwar world where 1930s industry pushed armored warfare a little too far. Cards in Spent can return. Cards in Lost are gone for the rest of the battle. The result is a game about both winning the fight in front of you and deciding how much of your future you are willing to spend to do it.
Build exactly 40 cards. Tune the balance between troops, ammunition, tactics, and Battlefields.
Change the rules for both armies with terrain such as Open Fields, Ruined Town, and Trench Line.
Assemble Tanks and the enormous three-card Landship before paying their deployment cost.
Use the recyclable Discard effect—or permanently Lose the card for its stronger option.
Simple, expendable, and able to use broad ammunition classes.
Shells fired by this unit punish Vehicles especially hard.
Assemble all three pieces, control another Vehicle, then Lose two cards from hand to deploy it.
Logistics matter: drawing, recycling, and permanent losses shape the long game.
Put Infantry, Vehicles, and Artillery onto six battlefield spaces. Large machines are harder to assemble and deploy.
Each ready Character can attack once. Character specialties make the same ammunition perform differently in the right hands.
Spent cards recycle. Lost cards do not. End your turn with no Characters in play and your army is Routed.